About me:
My name is Quint Blanche, I am a 27-year-old UI Artist from Nottingham, England.
Create wireframes for various game interfaces based on mobile and PC titles taking into account player needs
and accessibility
- Concept and create high quality game ready icons in Photoshop and Illustrator
- Create high quality prototypes for user interfaces and animations in Figma and After Effects
- Export and Implement game ready assets, animations and interfaces in Unity
- Work on existing IP, ensuring consistent art style and quality is present across all aspects of work
- Collaborate with multiple disciples from Art, Design, Code and Production to ensure timely delivery of work
that fits with the art, design and technical requirements of a project
- Concept and develop a range of user interfaces for various menus, such as login screens,
crafting interfaces and inventory menus.
- Design and develop a range of faction icons and logos for in universe factions throughout
the game, ensuring each remains distinct yet fits within the game world.
- Define and Conceptualise the visual style for Clid the Snails complete game UI, working with
the team to find a visual language and design which fit the games aesthetic and tone
- Create a range of finished game engine ready UI icons and assets for the in-game HUD,
dialogue boxes and game menus
- Concept and create a range of finished game engine ready UI icons for in-game store fronts
and HUD elements which fit alongside the games existing UI
- Create a range of concepts for various different characters in a well known established IP, working closely with the game director to ensure the concepts fully explore the IP’s limits yet push it into creative directions
- Create concept art for in-game vistas and locations from an isometric point of view
- Create a range of concepts for in-game play spaces under the direction of the creative director under a strict deadline
- Create concepts for vistas and game levels from an isometric point of view
- Working as part of a large team and on a large existing IP to set deadlines
- Producing concepts and designs for various miniatures, providing a resource for the sculpting team to utilize
- Quickly become fluent with various pieces of software and company workflows