Quint Blanche
Quint Blanche
UI Artist
Dundee, United Kingdom

Summary

About me:
My name is Quint Blanche, I am a 27-year-old UI Artist from Nottingham, England.

Resume PDF

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Skills

User Interface DesignConcept Art

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Adobe XD
Adobe XD
Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer

Experience

  • UI/UX Designer at Hyperluminal Games
    Dundee, GB
    February 2022 - Present

    Create wireframes for various game interfaces based on mobile and PC titles taking into account player needs

    and accessibility

    - Concept and create high quality game ready icons in Photoshop and Illustrator

    - Create high quality prototypes for user interfaces and animations in Figma and After Effects

    - Export and Implement game ready assets, animations and interfaces in Unity

    - Work on existing IP, ensuring consistent art style and quality is present across all aspects of work

    - Collaborate with multiple disciples from Art, Design, Code and Production to ensure timely delivery of work

    that fits with the art, design and technical requirements of a project

  • UI Artist at Etolk Studios
    United Kingdom
    June 2021 - January 2022

    - Concept and develop a range of user interfaces for various menus, such as login screens,

    crafting interfaces and inventory menus.

    - Design and develop a range of faction icons and logos for in universe factions throughout

    the game, ensuring each remains distinct yet fits within the game world.

  • Freelance UI Artist at Weird Beluga Studio
    August 2020 - September 2020

    - Define and Conceptualise the visual style for Clid the Snails complete game UI, working with

    the team to find a visual language and design which fit the games aesthetic and tone

    - Create a range of finished game engine ready UI icons and assets for the in-game HUD,

    dialogue boxes and game menus

  • Freelance UI Artist at Titanforged Entertainment
    April 2020 - May 2020

    - Concept and create a range of finished game engine ready UI icons for in-game store fronts

    and HUD elements which fit alongside the games existing UI

  • Freelance Concept Artist at Housemarque Inc
    October 2019 - November 2019

    - Create a range of concepts for various different characters in a well known established IP, working closely with the game director to ensure the concepts fully explore the IP’s limits yet push it into creative directions

    - Create concept art for in-game vistas and locations from an isometric point of view

  • Freelance Concept Artist at Reforged Studios
    August 2019 - October 2019

    - Create a range of concepts for in-game play spaces under the direction of the creative director under a strict deadline

    - Create concepts for vistas and game levels from an isometric point of view

  • Intern at Games Workshop
    Nottingham, United Kingdom
    July 2015 - August 2015

    - Working as part of a large team and on a large existing IP to set deadlines

    - Producing concepts and designs for various miniatures, providing a resource for the sculpting team to utilize

    - Quickly become fluent with various pieces of software and company workflows